Instructional design assignment – how to sew on a button – background

This page will present an outline of an instructional design assignment and will provide links to external sites for more information.  I will also include a link to demonstrate how I have used Gagné’s 9 Principles of Instructional Design.
Activity
My chosen activity is .  This activity needs some simple tools that would be available in most households and will take a novice  approximately 10 minutes.  The activity is a life skill.
Instructional Goals

At the end of my instructional video, a student will be able to

  • Select the correct thread and needle
  • Thread a needle- tie a knot in the thread
  • Sew on a button
  • Finish off the sewing correctly
  • Learn about more advance techniques, should they choose to
Instructional Analysis
  • The student will need to understand the terms used to describe the necessary tools
  • The student will also need to know how to use a web based interface to research an activity
What are the skills required by the students to get to the end point in the instructional goals
  • The student will need some dexterity
  • A desire to complete the task
Steps
  • Identify and compile the tools necessary
  • Ensure about 10 – 15 minutes of uninterrupted time
  • Complete feedback survey
  • Use links to find out more advanced techniques, optional
Analyse Learners and Context
  • I am assuming that my learners do not currently know how to sew, thread a needle or sew on a button.
  • I am assuming that they that they are familiar with the required tools, (thread, needle, button, dress making scissors, fabric, nail varnish (optional).
  • I am also assuming that my students are familiar with a web based interface.
  • I have included an optional feedback survey to assess the learning.

Learners will not view this page as it does not form part of the exercise.  Learners will be directed to a separate, self contained page.

1. Gain attention

I used an attractive image and a play on words.  The image I used is copyright free.  I have also included a slightly humorous poll to start things off.

2. Describe the goal

I have explained what I plan to show the students.

3. Stimulate recall of prior knowledge

I used simple tools that may have been used at school or would be readily available in most households.

4. Present the material to be learned

I outlined the tools necessary to complete the task.

5. Provide guidance for learning

I explain each step and use large props initially to explain the task.

6. Elicit performance “practice”

The learner has learned a simple task that will make life easier in general.

7. Provide informative feedback

The learners results should equal what I have shown in the video. The button should be secure as demonstrated.

8. Assess performance test

At the end of the lesson, the learner should be able to thread a needle and sew on a button.

9. Enhance retention and transfer

I have included links to other YouTube videos for more information and also included a learner poll for more feedback.

My own learner reflection is documented here.   This will form part of my presentation to the rest of the students.

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